There’s now over 30 million voice-devices in our homes, with an ethics war raging with how much they should be listening to us. Working with Will Millner & Brian Williams, we devised an interactive VR experience to put people’s morals to the test.
You play the role of a connected device that witnesses a crime. Given agency over it’s actions, do you use your intelligence to help the victim escape and alert the police? Or become an accessory to murder?